Dark Souls Reignites the PC vs. Console Debate

This guest article was written by: Daniel Webb.

“Dark Souls” is a game synonymous with cruel difficulty and relentless death resulting in many broken controllers, yet the game’s rich lore and beautifully wicked world has earned a league of die-hard fans. The critically acclaimed game was released on consoles in the third quarter of 2011 with the PC version, “Dark Souls: Prepare to Die,” released in August of 2012.

Players will take the role of the “chosen undead” and traverse the open-world of Lordran to kindle the flames of bonfires across the land. By defeating enemies in this action-adventure RPG, you’ll earn souls — the game’s currency and method of leveling up. “Dark Souls” boasts some inspired visuals in both the designs of its various environs and disturbing enemies. The chances of reigning victorious over the game may seem as remote as winning millions from gambling online from a gaming website such like top10bestonline-casinos, but once players — or gamblers — triumph over the challenge, they’re in for an acute sense of gratification.

The online portion of “Dark Souls” was truly innovative and melded seamlessly with single-player gameplay. Players could scrawl messages into the ground as warnings or advice to assist in the difficulty of a journey through Lordran. Online capabilities also allowed players to summon others to their game for help or interlope into players’ worlds to challenge them.

Prepare to Die

This version of “Dark Souls” originally appeared on the PC, but consoles will soon see a release on the PS3 and Xbox 360. If players already own the blood-spattering game, they can download the Artorias of the Abyss DLC patch to gain the complete package. The “Prepare to Die” edition (or the DLC) adds a new area, Oolacile, for players to explore its quadrants. A new multiplayer arena is introduced to provide easier matchmaking between online opponents. Players can look forward to a multitude of new items, weapons, enemies and of course, intimidating, bone-crushing new bosses.

PC

The “Dark Souls: Prepare to Die” edition for the PC looks great after modders improved the internal rendering resolution and increased the frame rate to 60 frames per second (fps). The addition of a PC controller makes gameplay as smooth as console gaming and powerful graphics cards boost the visuals to a marvelous degree. For impatient gamers craving more “Dark Souls” adventures, the inclusion of the Artorias of the Abyss expansion for the PC a few months before the console release is a definite bonus.

Consoles

Dark Souls originally launched on the Xbox 360 and Playstation 3. The controls are fluid and the graphics are fantastic, though the modified visuals for the PC exceed the console version. Though behind schedule, the two consoles will release the Artorias of the Abyss DLC through the XBLM and PSN in addition to releasing “Dark Souls” and the DLC together as the “Prepare to Die” edition.

Written by:

  • ethomaz

    Dark Souls innovative??? Are you talking about Demon’s Souls, no??? Dark Souls is a sequel with easier difficult and worst atmosphere.

    • cmoyano

      demons souls started it all, and while dark souls is dumbed down its still the better game. The linearity and one hub in demons was whack, but it had better level design. Dark Souls is the best rpg this generation, not demons.

  • http://twitter.com/ilRadd ilRadd

    Any game that only has game chat (not party chat) is not something I would spend money on.

  • http://twitter.com/Darklurkr23 Jared Z

    It’s all about Console. For FAAAAARRRR cheaper then PC, every person gets the same experience for-go some LAG. PC gamers have cards and ram and mbs and processing and all that stuff that changers each person’s play standard. I know I bought this piece of #### computer for 800 and it’ can’t hardly run ANY game I win from Steam. If it does it’s gotta be on ultra-low 800 x 600. Yet for 250 I get a great PS3 or Xbox that can play no problem anything I put into it.